by David » Sun Jun 02, 2019 2:08 am
Run8's 8th update for version to has released. Below a change log can be found. A SJVR GP 40 can also be found in the update
To download the update visit the
Run8 Studios website.
Update 08 (Version 05.22.2019)
Main Program
- Adjusted the Host network code to mitigate a condition that would sometimes cause manual-switches to take a long time to actuate for a user
- Fixed a network inefficiency regarding CTC switch & signal updates, thus reducing the network load a bit
- Fixed dynamic-brakes operating when the Reverser wasn't in FWD or REV
- Added several new AI Spawn Points on the west-coast routes
- Baretable container-cars now properly experience less wind-drag than when loaded with containers
- Signal code-correction for NORAC signals
- Added corrected textures for the windows of the CE11 and C509 Cabeese
BNSF San Bernardino Sub
- Hobart Yard: Fixed the mid-yard dwarf signal so that it displays Restricting when its switch is thrown
BNSF Bakersfield Sub
- Fixed a sometimes-naughty signal at Calabrese, WB Main 2
- Fixed Sunmaid Xing, WB, Siding-exit signal not being “Absolute”
- Fixed naughty eastbound signal link at Wasco (west-end) when the signal was set for the siding
- Fixed naughty grade-crossing road plates by Sunmaid Crossing
- Fixed naughty grade-crossing gates at Calwa Crossing
- Fixed naughty EB Signal at Calwa Crossing M1 xover to M2
- Fixed AI not recognizing the EB Main 1 signal at WE Bowles
- Fixed naughty yard track at Calwa Yard towards the west endBNSF Mojave Sub
- Added missing DS switch icon for the branchline switch at CP Gomez
Run8's 8th update for version to has released. Below a change log can be found. A SJVR GP 40 can also be found in the update
To download the update visit the [url="http://www.run8studios.com/index.shtml"]Run8 Studios website[/url].
[b]Update 08 (Version 05.22.2019)[/b]
[u]Main Program[/u]
[list]
[*]Adjusted the Host network code to mitigate a condition that would sometimes cause manual-switches to take a long time to actuate for a user
[*]Fixed a network inefficiency regarding CTC switch & signal updates, thus reducing the network load a bit
[*]Fixed dynamic-brakes operating when the Reverser wasn't in FWD or REV
[*]Added several new AI Spawn Points on the west-coast routes
[*]Baretable container-cars now properly experience less wind-drag than when loaded with containers
[*]Signal code-correction for NORAC signals
[*]Added corrected textures for the windows of the CE11 and C509 Cabeese
[/list]
[u]BNSF San Bernardino Sub[/u]
[list]
[*]Hobart Yard: Fixed the mid-yard dwarf signal so that it displays Restricting when its switch is thrown
[/list]
[u]BNSF Bakersfield Sub[/u]
[list]
[*]Fixed a sometimes-naughty signal at Calabrese, WB Main 2
[*]Fixed Sunmaid Xing, WB, Siding-exit signal not being “Absolute”
[*]Fixed naughty eastbound signal link at Wasco (west-end) when the signal was set for the siding
[*]Fixed naughty grade-crossing road plates by Sunmaid Crossing
[*]Fixed naughty grade-crossing gates at Calwa Crossing
[*]Fixed naughty EB Signal at Calwa Crossing M1 xover to M2
[*]Fixed AI not recognizing the EB Main 1 signal at WE Bowles
[*]Fixed naughty yard track at Calwa Yard towards the west endBNSF Mojave Sub
[*]Added missing DS switch icon for the branchline switch at CP Gomez
[/list]