by David » Fri Dec 06, 2019 9:06 pm
Run8's 9th update for Version 2 has released. Below a change log can be found.
To download the update visit the
Run 8 Studios website.
Update 09 (Version 11.25.2019)
- AI-Generated trains for the Selkirk\Mohawk Region:
- DPU will now sometimes be assigned to the train if necessary
- Minimum HPT has been lowered (too many locos were being assigned)
- Fixed minor bug causing Dynamic Brakes to be stuck after using [Shift-F5]
- Adjusted AI Track Speeds on the Mojave Sub to accommodate the upcoming Lone Pine\Trona Railway project
- Adjusted a few naughty AI Track Speeds on the Needles Sub
- Excessive Coupler-Angle alarm has been adjusted to reduce false-alarms with longer cars on tight curves
- One such location was the connector track at Hobart Main 4 to the UPRR branchline when using the long NADX boxcars
Coil Steel Cars:
- To accommodate the upcoming new Coil Steel cars
- In the TMU, the “Gondola Cars” button now reads “Gons-Coil”
- In the Industry Configuration Menu, there is a category for Coil Cars
- 'Unit Coil Steel' type has been added for AI train generation
- Note: Unit coil-steel trains will normally spawn in a 1x2 50-car or 2x0 30- car configuration, as per typical train-handling guidelines. You may see more locos depending on the loco-types allowed, but the sim will attempt to follow standard practice of having more DPU than head-end locomotives
Bakersfield Sub:
- Fixed a minor signal problem at Shirley
Mojave Sub:
- Fixed some floating mainline north of Mojave Yard and added a couple of local landmarks
Run8's 9th update for Version 2 has released. Below a change log can be found.
To download the update visit the [url=http://www.run8studios.com]Run 8 Studios[/url] website.
[b][color=#FF8000]Update 09 (Version 11.25.2019)[/color][/b]
[list][*]AI-Generated trains for the Selkirk\Mohawk Region:
[list][*]DPU will now sometimes be assigned to the train if necessary
[*]Minimum HPT has been lowered (too many locos were being assigned)[/list]
[*]Fixed minor bug causing Dynamic Brakes to be stuck after using [Shift-F5]
[*]Adjusted AI Track Speeds on the Mojave Sub to accommodate the upcoming Lone Pine\Trona Railway project
[*]Adjusted a few naughty AI Track Speeds on the Needles Sub
[*]Excessive Coupler-Angle alarm has been adjusted to reduce false-alarms with longer cars on tight curves
[list][*]One such location was the connector track at Hobart Main 4 to the UPRR branchline when using the long NADX boxcars[/list]
[b][u]Coil Steel Cars: [/u][/b]
[*]To accommodate the upcoming new Coil Steel cars
[list]In the TMU, the “Gondola Cars” button now reads “Gons-Coil”
[*]In the Industry Configuration Menu, there is a category for Coil Cars
[*]'Unit Coil Steel' type has been added for AI train generation
[*][i]Note: Unit coil-steel trains will normally spawn in a 1x2 50-car or 2x0 30- car configuration, as per typical train-handling guidelines. You may see more locos depending on the loco-types allowed, but the sim will attempt to follow standard practice of having more DPU than head-end locomotives[/i][/list]
[u][b]Bakersfield Sub:[/b][/u]
[*]Fixed a minor signal problem at Shirley
[b][u]Mojave Sub: [/u][/b]
[*]Fixed some floating mainline north of Mojave Yard and added a couple of local landmarks
[/list]