V3 Update 02 Apr.25.2022

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David
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V3 Update 02 Apr.25.2022

Post by David »

From the Run8 Studios Change Log
  • Issue 2836: Fixed radio buttons on KCS SD70ACe
  • Issue 2863: Fixed Industry Tags not showing properly after joining a session
  • Issue 2941: Fixed yet another crash-condition regarding defect detectors and null trains
  • Issue 2953: Fixed Indy braking being too lethargic (see notes below)
  • Issue 3081: Fixed scaling\stretching issue with menus
  • Issue 3082: Fixed handbrake setting not sticking properly on network free-agent trains
  • Issue 3089: Fixed audio-marker assets rendering in the world
  • Issue 3097: Number Decals now center themselves properly on locomotives
  • Issue 3098: Fixed AutoSaveWorld file not generating properly (which server-autostart uses)
  • Issue 3100: Fixed installer so the North Bakersfield area scenery update installs properly
  • Issue 3106: Fixed disappearing track (when track overlaps a tile and that tile goes out of scope)
  • Issue 3111: Fixed freeze-condition with Industry List for Clients
  • Issue 3114: Fixed another Otto routing-logic problem
  • Issue 3117: Fixed missing "@Palmdale" entry for Cajon's TrainSymbolRoutings.xml file
  • Issue 3121: Fixed airbrake-apply sound not playing when using Supression keyboard command
  • Issue 3122: Adjusted loco EQ Reservoir rate to prevent undesired emergency brake application
  • Issue 3124: Fixed errant 15mph track speed at Montclair (Alhambra Sub)
  • Issue 3126: Fixed errant 15mph track speed at CP Gomez (Mojave Sub)
  • Issue 3147: Fixed wild Dyn-Brake value on other client's train
  • Issue 3150: Fixed EQ Reservoir value not showing properly on other client's train
  • Issue 3157: Fixed inoperative tunnel-shadowing of locos and railcars
  • Issue 3161: Fixed Rear BP, Amps, and CFM not showing properly on other client's train
  • Issue 3164: Fixed unwanted click of Loco Menu buttons when pressing spacebar to honk horn
  • Mitigated the issue causing the wheel-slip "chirp" on enemy trains
  • EOT beacons now turn on when entering a dark tunnel
  • Enhanced CPU performance when updating stationary uncontrolled trains
  • Adjusted the mouse-camera code to prevent unwanted large changes in view direction
  • <AllowExternalDS>true or false</AllowExternalDS> can now be set in the Host server-config xml
  • AEI Reports now include the following data:
    • cargotons: load weight of the car in US tons
    • cardefect: shows defect status of the car
    • carfilename: shows the filename of the car (as seen in the TMU)
  • Airbrake Notes:
    • We now mathematically simulate the Actuating (Bail-off) MU Hose for the independent brake system.
      The means on MU consists, there will be a more accurate response when bailing the indy brakes, as it
      takes a bit of time for that line to charge with air when the engineer commands a bail-off. FYI, the sound
      you hear when a bailoff begins is the valving sending main-reservoir air to this hose. Later on, after
      bailoff is released, the sound you hear is the system draining this hose.
    • The rate-of-change when using the keyboard controls for the Automatic (Train) Brake has been increased
      a bit
    • The locomotive brake cylinder application and release rates have been adjusted to better match some
      real-world data sent to me by some of our real-world Railroaders (Thanks Guys!)
  • DS Screen Render Position
    • You can set the sim to render the DS screens in the normal "Left" mode, or Centered. This option is found
      in the Overhead Options – Dispatcher menu
    • Note: For most users on a single monitor, this option won't make any difference
  • New Feature: The Vern-o-Meter
    • It was suggested to have Run8 keep track of a few statistics, such as:
      • Total hours in sim
      • Total hours as engineer
      • Total hours as engineer in each locomotive type
      • Total derailments, Broken Couplers and other shameful deeds
      • Total humped Cars (real humping, not AI)
      • A fun little statistic called KiloTon-Miles; basically we take trailing-tonnage (divided by 1000) and the
        mileage it's been moved and multiply those together. This is kept in Kilo-Tons to make the number
        more readable, since this number would otherwise accumulate very quickly
      • Total Fuel ever used in Gallons (counting all locomotives in the train)
      • Ton-Miles Per Gallon Rating: this is a real-life metric used by the railroads to gauge fuel-efficiency. It
        counts total ton-miles of freight moved divided by total fuel burned in gallons. Depending on the
        region, this can be upwards of around 500 (meaning 500 tons was moved one mile with one gallon of
        fuel, OR, 1 ton was moved 500 miles with one gallon of fuel). The higher the number, the better the
        engineer you are ;) For our purpses, we use (KiloTon-Miles * 1000) / total fuel burned
      • Note about Stop Signals: the Vernometer will not track running a stop signal if you do so less than
        10mph, to allow for legit moments when the DS clears you to pass an absolute-stop
      • This data is stored in a file called "Vernometer.xml", found in V3's Content folder. It is automatically saved
        every couple of minutes and upon exiting the simulator.
  • New Feature: Color-Banding Reduction
    • This Graphics Menu option helps mitigate the color-banding that is seen in the sky during twilight
David
Highball Run8 Staff Member
Instrument Rated Commercial Pilot
Train Enthusiast

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