V3 Update 08 Jun.07.2023

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David
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V3 Update 08 Jun.07.2023

Post by David »

Update 08 - Download from Run 8 Studios
  • Bakersfield Sub
    • Adjusted the road-xing sensor next to PLS (LoneStar) to only activate when triggered by the tracks immediately adjacent to the crossing
    • Adjusted a couple more signals at Corcoran to hopefully help out Otto
  • Barstow Yard
    • Eastbound AI trains departing from the N\E Departure Yard are now able to line themselves out when Otto is enabled (just like the north\west bound trains can)
  • Cajon Sub
    • Adjusted signals at Slover, Dike, and Canyon to prevent an Otto problem
  • Mojave Sub
    • Fixed a mile or two of floating track between Mojave Jct and Sanborn
    • Fixed a signal-misconfiguration at CP Gomez when coming off the wye (AI was stopping)
  • Roseville Sub:
    • Fixed inop xing gates next to the WES\PDM industries near East Sparks
    • Fixed xing gates triggering incorrectly next to East Sparks Wye
    • Added missing dwarf signal for the east-end yard lead at Roseville Yard; this signal allows the yard lead to be used without fouling the mainline signals
    • Added missing mileposts east of MP 239 (Reno)
    • Fixed incorrect signal-link at signal 1266 Track 2
    • Smoothed out some jagged terrain just railroad-east of Colfax
    • Added missing Amtrak station tag at Colfax on DS Screen
    • Added missing number-boards and G-plates on several signals east of Truckee
    • Fixed mis-numbered signals (1432-1435) at Carpenter Road
    • Adjusted signals for Norden Track 2 so that Otto won't stop over-length trains at the tunnel
  • Fixed an error calculating the total DB-Axles in the Shift-V display (single locomotives weren't counted)
  • Adjusted the transmission shift-points for the Hyrail truck to make it handle better
  • Fixed minor glitch when jumping aboard a car (sometimes it would jump to the neighboring car)
  • New Feature: AI Train Symbol Timeout
    • In the Shift-F2 AI Traffic Generation menu, there is now a setting for Train Symbol Timeout Hours. This
      setting prevents AI multiple-spawning of a particular train symbol for however many hours are set
    • Default is 24 hours, Range is between 0 and 48 hours
    • Hours are counted in real-time since spawning, not simulator time
    • Set to zero hours to disable this feature
    • When the AI system considers a train for spawning from a spawn location, it will check to see how long it's been since the previous spawn of this symbol; if it's been over the number of hours set, OR if there's no other such User\AI train active in the world, the AI system will spawn it. Note: Dead trains are not considered as an active train
  • You Squawked, We Listened: Customer Requests
    • The Chat Box now closes if the Train Tagger menu is opened (to prevent double-input)
    • Camera view direction now remains the same when Shift-F12ing off of a car\loco
    • Shift-Z HDG value (compass) now always shows relative to world instead of attached unit
    • The Shift-Z HUD now retains its setting after a train is relinquished\deleted
    • The Shift-Z HUD now shows "SS" next to MPH when the Slow-Speed control is activated
    • New Railcar Convenience Functions using the GroundCrew Action key [LeftShift-Space], or by holding down the Right Mouse Button and Left-Clicking the item
    • You must be within about 6ft\2m of the desired action, and looking directly at it
    • Available Actions:
      • Connect Airhoses (look just below the couplers standing in between cars)
      • Uncoupling Lever (look at coupler shank standing outside of cars)
      • Anglecocks (Open -> Closed -> Partial -> Open; stand in between cars)
    • The key assignment for GroundCrew Action can be changed in the Keyboard Menu
Download from Run 8 Studios
David
Highball Run8 Staff Member
Instrument Rated Commercial Pilot
Train Enthusiast

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