- Bakersfield Sub
- Adjusted the road-xing sensor next to PLS (LoneStar) to only activate when triggered by the tracks immediately adjacent to the crossing
- Adjusted a couple more signals at Corcoran to hopefully help out Otto
- Barstow Yard
- Eastbound AI trains departing from the N\E Departure Yard are now able to line themselves out when Otto is enabled (just like the north\west bound trains can)
- Cajon Sub
- Adjusted signals at Slover, Dike, and Canyon to prevent an Otto problem
- Mojave Sub
- Fixed a mile or two of floating track between Mojave Jct and Sanborn
- Fixed a signal-misconfiguration at CP Gomez when coming off the wye (AI was stopping)
- Roseville Sub:
- Fixed inop xing gates next to the WES\PDM industries near East Sparks
- Fixed xing gates triggering incorrectly next to East Sparks Wye
- Added missing dwarf signal for the east-end yard lead at Roseville Yard; this signal allows the yard lead to be used without fouling the mainline signals
- Added missing mileposts east of MP 239 (Reno)
- Fixed incorrect signal-link at signal 1266 Track 2
- Smoothed out some jagged terrain just railroad-east of Colfax
- Added missing Amtrak station tag at Colfax on DS Screen
- Added missing number-boards and G-plates on several signals east of Truckee
- Fixed mis-numbered signals (1432-1435) at Carpenter Road
- Adjusted signals for Norden Track 2 so that Otto won't stop over-length trains at the tunnel
- Fixed an error calculating the total DB-Axles in the Shift-V display (single locomotives weren't counted)
- Adjusted the transmission shift-points for the Hyrail truck to make it handle better
- Fixed minor glitch when jumping aboard a car (sometimes it would jump to the neighboring car)
- New Feature: AI Train Symbol Timeout
- In the Shift-F2 AI Traffic Generation menu, there is now a setting for Train Symbol Timeout Hours. This
setting prevents AI multiple-spawning of a particular train symbol for however many hours are set - Default is 24 hours, Range is between 0 and 48 hours
- Hours are counted in real-time since spawning, not simulator time
- Set to zero hours to disable this feature
- When the AI system considers a train for spawning from a spawn location, it will check to see how long it's been since the previous spawn of this symbol; if it's been over the number of hours set, OR if there's no other such User\AI train active in the world, the AI system will spawn it. Note: Dead trains are not considered as an active train
- In the Shift-F2 AI Traffic Generation menu, there is now a setting for Train Symbol Timeout Hours. This
- You Squawked, We Listened: Customer Requests
- The Chat Box now closes if the Train Tagger menu is opened (to prevent double-input)
- Camera view direction now remains the same when Shift-F12ing off of a car\loco
- Shift-Z HDG value (compass) now always shows relative to world instead of attached unit
- The Shift-Z HUD now retains its setting after a train is relinquished\deleted
- The Shift-Z HUD now shows "SS" next to MPH when the Slow-Speed control is activated
- New Railcar Convenience Functions using the GroundCrew Action key [LeftShift-Space], or by holding down the Right Mouse Button and Left-Clicking the item
- You must be within about 6ft\2m of the desired action, and looking directly at it
- Available Actions:
- Connect Airhoses (look just below the couplers standing in between cars)
- Uncoupling Lever (look at coupler shank standing outside of cars)
- Anglecocks (Open -> Closed -> Partial -> Open; stand in between cars)
- The key assignment for GroundCrew Action can be changed in the Keyboard Menu
V3 Update 08 Jun.07.2023
Moderator: Moderator
- David
- Highball Staff
- Posts: 180
- Joined: Sat Sep 05, 2015 4:53 am
- Location: Bay Area, California
- Contact:
V3 Update 08 Jun.07.2023
Update 08 - Download from Run 8 Studios
David
Highball Run8 Staff Member
Instrument Rated Commercial Pilot
Train Enthusiast

Computer Specs:
Intel Core i7 9700K Coffee Lake 3.6 Ghz| Nvidia GeForce GTX 2080 8GB GDDR6 | 16GB RAM | Windows 10 64 Bit
Highball Run8 Staff Member
Instrument Rated Commercial Pilot
Train Enthusiast

Computer Specs:
Intel Core i7 9700K Coffee Lake 3.6 Ghz| Nvidia GeForce GTX 2080 8GB GDDR6 | 16GB RAM | Windows 10 64 Bit