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V3 Update 18 Oct.16.2024

Posted: Thu Oct 17, 2024 4:53 pm
by David
Update 18 Oct.16.2024 Use in sim update method
  • Adjusted the Shift-C HUD display to allow more space between the MPH and MR values so when the Slow Speed control is on and showing "SS", it doesn't interfere with the MR display
  • As requested, Unit Notes now keep track of the date\time created & updated
    • Date\Time is real life Zulu Time, NOT simulator time, and is in proper Month/Day/Year format (as God
      intended it to be)
  • Host and Client Allow Crew Interaction settings now save their states
  • Dammit Otto:
    • Corrected a condition that allowed Otto to send trains into sidings where the siding signal is a Restricting, but the block had manual switches thrown against it (pink block). The train would still have a proper Restricting signal, but would end up stopping way short of the offending switch and sometimes overhang the control point. Otto will no longer clear trains into pink blocks. Oglethorpe Siding on the Fitz is an example of such a place where this could happen
    • Corrected another condition that allowed Otto to send overlength trains into certain sidings (ie Oglethorpe on the Fitz)
  • There is a new Keyboard Combo to bring up the Dispatcher Menu; [LeftAlt-D] by default
  • Oops: EMG Toning from the Dispatcher Menu is fixed
  • Outfnstanding: For radios that have it, you can now press the DISP button to tone the DS
  • Seligman Sub: Intermediate Signal 4751 has been corrected to have Stop and Proceed behavior
  • Cajon Sub: Fixed an issue at West Colton Departure Yard regarding the departure signal thru the balloon track to go westbound
    ]When taking control of a new train, the Prev Signal in the Shift-N display now defaults to Restricting
  • Custom Input Device
    • Output Data has had some items added; see the new CustomInputDevice pdf
    • Fixed an input glitch with the Train Brake Cutout Valve