Run 8 Version 2 Update 8
Posted: Sun Jun 02, 2019 2:08 am
Run8's 8th update for version to has released. Below a change log can be found. A SJVR GP 40 can also be found in the update
To download the update visit the Run8 Studios website.
Update 08 (Version 05.22.2019)
Main Program
To download the update visit the Run8 Studios website.
Update 08 (Version 05.22.2019)
Main Program
- Adjusted the Host network code to mitigate a condition that would sometimes cause manual-switches to take a long time to actuate for a user
- Fixed a network inefficiency regarding CTC switch & signal updates, thus reducing the network load a bit
- Fixed dynamic-brakes operating when the Reverser wasn't in FWD or REV
- Added several new AI Spawn Points on the west-coast routes
- Baretable container-cars now properly experience less wind-drag than when loaded with containers
- Signal code-correction for NORAC signals
- Added corrected textures for the windows of the CE11 and C509 Cabeese
- Hobart Yard: Fixed the mid-yard dwarf signal so that it displays Restricting when its switch is thrown
- Fixed a sometimes-naughty signal at Calabrese, WB Main 2
- Fixed Sunmaid Xing, WB, Siding-exit signal not being “Absolute”
- Fixed naughty eastbound signal link at Wasco (west-end) when the signal was set for the siding
- Fixed naughty grade-crossing road plates by Sunmaid Crossing
- Fixed naughty grade-crossing gates at Calwa Crossing
- Fixed naughty EB Signal at Calwa Crossing M1 xover to M2
- Fixed AI not recognizing the EB Main 1 signal at WE Bowles
- Fixed naughty yard track at Calwa Yard towards the west endBNSF Mojave Sub
- Added missing DS switch icon for the branchline switch at CP Gomez