- Dynamic Brake Interlock Solenoid
- Well, crap... El Programmerdero messed up and programmed the locomotive Dynamic Brake Interlock
system incorrectly. He has since hung his head in shame and fixed the error - The DBI (for units that have one) now properly prevents Train-Brake air from pressurizing BC when in DB
mode; when NOT in DB mode, the train-brake air is again able to set BC - To make things interesting for locomotives that have a DBI Solenoid, there is a small random chance it will
be non-functional when the locomotive is loaded into the world - Common practice is to ALWAYS bail-off your train brakes when setting train air. You could end up with a
consist where one or more locos do not have a functioning DBI and if not bailed-off, their train-air will set - Note: The DBI does NOT prevent the Independent Brakes from being set
- Well, crap... El Programmerdero messed up and programmed the locomotive Dynamic Brake Interlock
- ES44, Dash9, P42 Alternator Loading Delay
- When increasing the throttle-notch, there's a short delay before the alternator starts loading. While this
is correct, the problem was the delay would re-occur if you subsequently increased the throttle notch
again whilst the system was still building amps. This has been fixed
- When increasing the throttle-notch, there's a short delay before the alternator starts loading. While this
- Host Kick\Ban User
- The Host can now either Kick or Ban a user; Kicking no longer automatically adds the user to the Banned
list, it will simply disconnect him from the session after which time he can rejoin - The Ban button has been added next to the Kick button
- The Host can now either Kick or Ban a user; Kicking no longer automatically adds the user to the Banned
- Fixed a condition that caused Log Spam (regarding EOT removal from the world)
- Adjusted the SD70ACe traction motor heating values down some more as they were still running too hot
- New Feature: The RailRover Trackmobile
- We now have a small generic trackmobile, found in the "Other" section of the TMU
- It can couple to cars front or back
- It CANNOT be MU'd
- It operates just like the Hyrailer truck, with "+" and "-" being the Gas and Brake pedals
- When stopped, if the brake pedal is pressed, the Handbrake will automatically apply
- The handbrake automatically releases when the gas pedal is pressed
- It has basic train-airbrake capability, but does not have airbrakes itself
- There are switches for front\rear headlights, dome light, and the rotating beacon
- There is also an ignition-switch so you can start and stop the engine
- Remember, it's a small trackmobile, NOT a yard switcher... it can only move a couple cars at a time
- Industry Config On Network
- The message from Host to Client is now ReliableOrdered, which seems to have fixed the problem of
clients randomly not receiving this message during joinup - Indy Config data is now compressed making the network message much smaller
- A check is also made to make sure the recevied config matches the Host's
- The message from Host to Client is now ReliableOrdered, which seems to have fixed the problem of
- Train Network Messages
- Train-Spawn and Train-State messages are now compressed before being sent
- Bakersfield Sub
- Fixed a signal tag at Shafter to prevent an Otto charlie-foxtrot condition
- Fixed some mistakenly super-elevated curves at Guernsey on the industy tracks
- Industry List Menu (LeftCtrl-L)
- On the Industry Cars tab, local-symbols that have cars ready now list in Green for easy viewing
- AI Trains now attempt to stop a few hundred feet short of a stop-signal when conditions permit
- Fixed a rare crash condition when joining a server from a populated world
- Otto can now recognize most UP train symbol formats
- Destination and Origin codes can have numbers (ie MG3AH)
- "G" trains with 5 characters (ie GWCRV) parse as before
- For 6-character Symbols:
- GB, GD, GE, GL, GS, and UE trains are two-letter prefixes (ie GSPXAS)
- Anything else is a 1-letter prefix with a 1-character suffix (ie CATNW9, AMLEPR)
- Fixed an errant condition that would cause AI Spawning to suspend due to the Overhead Options menu being
falsely triggered visible (was mainly a problem for Servers running in small-window mode)- Also, AI Spawning now only suspends if the AI Trains Menu is open; if closed, spawning resumes
V3 Update 07 Apr.10.2023
Moderator: Moderator
- David
- Highball Staff
- Posts: 175
- Joined: Sat Sep 05, 2015 4:53 am
- Location: Bay Area, California
- Contact:
V3 Update 07 Apr.10.2023
Update 07 - Download from Run 8 Studios
David
Highball Run8 Staff Member
Instrument Rated Commercial Pilot
Train Enthusiast
Computer Specs:
Intel Core i7 9700K Coffee Lake 3.6 Ghz| Nvidia GeForce GTX 2080 8GB GDDR6 | 16GB RAM | Windows 10 64 Bit
Highball Run8 Staff Member
Instrument Rated Commercial Pilot
Train Enthusiast
Computer Specs:
Intel Core i7 9700K Coffee Lake 3.6 Ghz| Nvidia GeForce GTX 2080 8GB GDDR6 | 16GB RAM | Windows 10 64 Bit